Home › Forums › Music Industry Openings › Music Jobs › Sound Designer Required San Francisco, CA
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February 23, 2018 at 1:46 pm #415
adminKeymaster[size=medium][size=medium][size=large]Employer[/size]
[size=medium][font=Merriweather, serif][size=medium]Impulse Gear[/size][/size][/size][/font][/size]
[size=medium][size=medium][size=medium][font=Merriweather, serif][size=medium][size=medium][font=Merriweather, serif]San Francisco, CA[/size][/size][/font][/size][/size][/font][/size][size=medium][size=medium]Leading VR game development studio is seeking a Sound Designer with 5+ years of game development experience or a combination of both experience and education.
Significant game audio experience a must, shipped AAA games and/or VR game a plus.
Full details, and how to apply, in the restricted info section of this advert.[/size]
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[size=medium][size=medium][size=medium]Requirements5+ years of game development experience or a combination of both experience and education
Significant game audio experience a must, shipped AAA games and/or VR game a plus
Experience implementing sound into game engine and sound effect scripting
Experience with major audio software packages such as Wwise (required), ProTools, Nuendo and Sound Forge
Experience with audio design from scratch, field recording, Foley, as well as dialogue recording, processing and editing
Strong, demonstrable audio design and editing skills
Experience with game audio mixing and mastering
Substantial 3D audio experience a plus
Ability to work under tight time constraints and deadlines
Strong desire to work on Virtual Reality games
Must have a positive and supportive attitude and enjoy working with othersA Sound Designer should expect to[/size][/size][/size]
[size=medium][size=medium][size=medium]Envision artistic audio design, work with game designers (and other team members) to create audio that fits with their vision
Work closely with the entrie development team to help shape the game’s audio vocabulary, style, and standards
Design and implement unique and compelling sound assets for the game
Create and implement top notch audio that will immerse the player into the game’s virtual world (including 3D audio effects, ambient, Foley, creature sounds, etc.)
Ensure that audio works in-game and matches vision for specific levels as well as overall design of game
Edit and implement audio assets such as dialogue, sound effects, etc. directly into game engine (Unreal Engine 4)
Interface with external Sound Design and Dialog teams
Work independently to complete projects with limited supervision
Be tightly integrated into the team and proactively gather requirements across disciplinary boundaries
Always be learning and staying current with new techniques in the art of making gamesPlease include a reel with your application that includes in-game examples of your audio design and implementation. Please outline the contributions you made to the project and which parts of the reel highlight the value you added to the piece[/size][/size][/size]
Apply at : http://www.media-match.com/usa/music/directory/impulse-gear-1901022
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