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May 2, 2017 at 8:43 am #289
adminKeymaster[size=x-large]About the job[/size]
[size=medium][font=Merriweather, serif]Our mission is to create world class entertainment and we work in a manner that is different from the rest of the industry. We believe that our games reflect the means by which they are produced. The ones that are crafted in an inspiring climate have qualities that resonate to gamers. You will be empowered to have a creative stake in everything you do. We have a studio culture where everyone is a game maker, no matter what they do. We also firmly believe that in order to achieve peak performance one must have a balance between work and personal life.We want this to be the studio where you do the best work of your career.
We are looking for wildly creative applicants who have a real passion for games, great social and communication skills as well as a positive, teammate mentality.
BA, Technical School Degree, or equivalent work experience in Audio Engineering, Sound Design or Recording Arts required.
Full details and how to apply in the restricted info section of this advert.[/font][/size]
[size=medium][font=Merriweather, serif][size=medium][font=Merriweather, serif]Responsibilities:Help our Audio Team craft a world class audio experience
Be a key sound design contributor within our Audio Team
Use Steinberg’s Nuendo to edit, name and organize sound files (sound effects, speech, music)
Work within our development pipeline to set up sounds for in-game playback
Set up visual scripting logic to trigger in game sounds
Work within the FrostED game editor to import, name, and organize audio assets
Help the Audio Team with location sound recording: foley, weapons, ambience, sfx, etc.
Testing and Quality Control of in-game audio assets
Take direction from the Audio Director, and work as a positive and productive member of the Audio TeamRequirements:
BA, Technical School Degree, or equivalent work experience in Audio Engineering, Sound Design or Recording Arts
In depth knowledge of audio theory and sound design practices; includes knowledge of waveform editing, equalization, compression, mixing, plug ins, etc.
Proficiency with audio software DAW, such as Nuendo, Pro Tools, Sound Forge, Vegas, Cubase, Logic
Proficiency with audio plug in software such as Waves, FabFilter, iZotope, etc.
Some experience or knowledge of audio game development tools, such as Wwise or FMOD
Strong technical proficiency. Knowledge or experience with any visual scripting program is a plus (such as Reaktor, Max, Pure Data, UDK)
At DICE LA we live in a “shooter” play space. Therefore, part of this position entails weapon sound design, a basic knowledge of firearms, and the sound of their mechanics and reflections. A qualified candidate for this position must have the desire and interest to learn and improve their skillset in this area.
You must be committed to growing within your craft, and continuously improving your skillset as a sound designerApply online and submit the following:
Resume
Sound Design Demo weblink
Audio questionnaire[/font][/size][/font][/size]
[size=x-large]More about the company[/size]
[size=medium][font=Merriweather, serif]This is DICE
The video game industry is ever changing and evolving, which is one of its most interesting aspects. However, in order to always be the best at what we do, we constantly have to adapt to these changes.All of us here at DICE share the passion to create extraordinary things, which is something which has held true ever since four friends in the Amiga demo scene founded the company (then Digital Illusions) in 1992 and released cult hit Pinball Dreams for the Amiga. The early successes culminated ten years later when the groundbreaking Battlefield 1942 changed the future of both online gaming and DICE forever.
Now, more than 20 years later, the name DICE has become synonymous with the highest pedigree of games, spearheaded by the ever-successful Battlefield series and the upcoming Mirror’s Edge and Star Wars Battlefront.
This is creativity
For us, creativity is something that permeates our everyday life, in the office and outside of it. This is reflected in everything we do. Work for us isn’t something done by individuals, but rather a team effort where every member contributes with his or her own expertise.By exercising a flat hierarchy and nurturing an attentive design process, we give each and every employee the opportunity to contribute with their own ideas, how far-stretched or crazy they may seem at first. Not only does this keep our creativity high, it also helps build a climate that offers the best possible place for our staff to grow professionally, find new friends, and kick back after a hard day’s work.
This is world-class
We regularly take stock of what we’ve done. We analyze previous work-routines and are always looking for new ideas that can be beneficial for everyone involved – not just our company but the video industry as a whole. The gaming sector may still be young, but that just means that we still can influence it. Being the world’s premiere game development studio, we’ve always felt obliged to strive for the very best. And with more than 20 years of experience, we are well aware of the fact that you never can rest on your laurels if you want to achieve greatness.[/font][/size][size=medium][font=Merriweather, serif][size=large]Contact information[/size]
[/font][/size][size=medium][font=Merriweather, serif][size=medium][font=Merriweather, serif]http://www.dice.se/[/font][/size][/font][/size]
[size=medium][font=Merriweather, serif][size=medium][font=Merriweather, serif]Los Angeles, CA
California[/font][/size][/font][/size]
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